Phantasy Star Online 2

Strictly SEGA related discussion.
User avatar
Reknoc
Level 15
Level 15
Posts: 5153
Joined: Wed Dec 19, 2007 8:14 pm
Location: Nottingham, England

Post by Reknoc »

Tits slider.
Image
User avatar
mazonemayu
Level 9
Level 9
Posts: 267
Joined: Thu Mar 26, 2009 5:38 pm
Location: antwerp

Post by mazonemayu »

damn, this soo asks for new sega home hardware ;) ...
User avatar
Reknoc
Level 15
Level 15
Posts: 5153
Joined: Wed Dec 19, 2007 8:14 pm
Location: Nottingham, England

Post by Reknoc »

It really doesn't.
Image
User avatar
mazonemayu
Level 9
Level 9
Posts: 267
Joined: Thu Mar 26, 2009 5:38 pm
Location: antwerp

Post by mazonemayu »

Reknoc wrote:It really doesn't.
aren't folks allowed to dream anymore? :P
User avatar
Reknoc
Level 15
Level 15
Posts: 5153
Joined: Wed Dec 19, 2007 8:14 pm
Location: Nottingham, England

Post by Reknoc »

Only if in the same dream you have a useless third arm that you can't move and it just flaps around dead on your body.
Image
User avatar
Reknoc
Level 15
Level 15
Posts: 5153
Joined: Wed Dec 19, 2007 8:14 pm
Location: Nottingham, England

Post by Reknoc »

Did someone ask for a massive info dump about PSO2? No? Well fuck you!


http://www.g-heaven.net/topics/2011/07/110728a.html
Courtesy of Shougai PSO, here is a synopsis of the latest PSO2 information as published in the July 27 issue of Famitsu Connect!On and the July 28 issue of Famitsu.

Game server specs
* There will be several servers, each known as a "world."
* Each world is independent of the others.
* Different worlds cannot interact with each other.
* Essentially worlds are as they were in PSU. (EK note: Though they are now known as "entrances," originally they were called "worlds.")
* When you start the game, you can choose the world you want to belong to.
* You can create characters on multiple worlds.
* They are considering the ability to move a character from one world to another as a future possibility.
* If you want to play with your friends, make sure you all decide on a world to start on!

Races
* There are three races, however...
* Sakai says, "this is an online game, after all, so we could always decide to increase that number."

Skill tree
* This system is used to learn class skills.
* EXP earned goes toward increasing your class level.
* You accumulate points by leveling up.
* By using these points, you can learn class skills.
* Class skills can only be used on the class you learned them with.
* For example, a skill learned as a Hunter cannot be used by a Force.
* Even if you max your class level, you cannot learn all skills.
* You will have a limited number of points to put toward skills, so individual skill combinations will vary.
* The ability to redo learned skills is under consideration.

Wired lances
* This weapon cannot be used to throw larger enemies.

Rods
* You can link three techniques to a rod.
* Only linked techniques can be charged (for stronger attacks).
* A technique's power, range and effect change when charged.
* PP cost does not change for charged techniques.

Learning photon arts and techniques
* Disks are used to learn photon arts and techniques.
* Disks have certain learning requirements.
* Requirements are stat-related, for example, one may require 50+ TP.
* Unlike PSU, there will not be a limit on the number of PAs or techs you can learn.
* It is undecided if you will be able to return a learned PA or tech to its disk form.
* The ability to transfer disks to other players (such as through disk restoration) is under consideration.
* Disks will appear with the level they teach displayed. For example, "Razonde (LV3)."
* High-level disks will of course be very powerful.
* High-level disks can be obtained as enemy drops.
* Low-level disks will include tutorials.
* Low-level disks can be bought at shops.

Jumping
* You can perform common and just attacks while jumping.
* It is unknown how photon arts will work while jumping.
* Techniques and original combos will change while jumping.
* Range changes will occur while jumping, for example with original combos.
* You can jump on the backs of enemies.
* Most enemies have a weak spot on their back.
* There are some enemies that, if not knocked down, you will not be able to jump on their backs.
* On the other hand, there are other enemies that, even if not knocked down, you can still jump on their backs.

Original combos
* You can set different photon arts to the three parts of a combo.
* Combined PAs will let you pull of three-part combos. For example, Tornado Break to Spinning Break to Gravity Break. Also, you can perform normal attacks between all of those.

Interrupt events
* Event occurrence locations are not set in stone.
* There are some rare events which can occur.
* Due to the wide range of enemy levels you will encounter, expect drastic changes between difficulty levels.
* Even if you fail an event by not meeting all of its conditions, you will not suffer a penalty.
* You will receive items and so forth for successfully completing an event.

Incapacitation penalties
* If you are incapacitated, your individual grade will fall.
* Results are on a character-by-character basis.
* For example, if Mr. A dies, Mr. B's grade will not be affected.
* In short, you don't have to worry about being blamed for giving your party a bad grade!

PSE and PSE burst
* There is a new component known as "photon sensitive effect."
* There is a fixed probability of PSE occurring while you continuously defeat enemies.
* Attack power, drop rates and Meseta drop quantities are all boosted for a fixed period when PSE occurs.
* If you acquire an "evolved drop" (details unknown) from killing an enemy, you get even more boosted attack power, drop rates and Meseta payout.
* If consecutive PSEs occur, you can perform a "PSE burst."
* Bonuses from a PSE burst last for one minute and include even higher drop rates and highly increased number of enemies that appear.
* You can extend the PSE burst's duration by killing more and more enemies.

Multi-party areas
* Certain areas allow for up to 12 people to play together simultaneously.
* However, this doesn't necessarily mean that you are limited to three parties of four people each.
* For example, 12 individual solo players can all gather in these areas.
* It is possible to reorganize your party in a multi-party area.
* For example, if you have three parties of four people each, players from each party can transfer from one party to another.
* At first you can have the following parties: A1 A2 A3 A4 / B1 B2 B3 B4 / C1 C2 C3 C4
* But you can swap players around like so: B1 C2 A3 B4 / C1 A2 B3 C4 / A1 B2 C3 A4
* In multi-party areas, support techniques will only affect your party.
* There are some techniques that have cross-party effects, however.

Drop items
* Drop items are decided on a character-by-character basis.
* Each character can get different drops.
* Item drops are based on real luck.
* The system is similar to that of PSZ and PSP2i.

Units
* Units exist in this game.
* They can be equipped to your arms, back and legs.
* Units can be additional costume parts for your character.
* When equipped, units can change certain visuals of your costume.
* Units can boost abilities such as defense and attribute rates.

Mags
* Mags exist in PSO2 as living, evolved protectors.
* Details on them are scarce at the moment.
* Unfortunately, they will not appear in the alpha test.

EXP
* Whether or not you receive EXP is determined by your range to an enemy.
* If you are within the enemy's range, you will receive EXP.
* If you are out of an enemy's range, you will not receive EXP.
* This may be a counter-measure for multi-party leveling.

Visual lobbies
* Event billboards will be in the lobbies.
* There will also be a large screen theater.
* Motion pictures of some sort can be played on the theater screen.
* This feature will be active during the alpha test.

Your room
* A feature similar to PSU's room will be in PSO2, but details are unknown.

Reincarnation system
* A system of this sort does not exist. No comment was made as to if it would be added later.
Image
User avatar
Spawn of Jack
Level 5
Level 5
Posts: 86
Joined: Fri Jun 05, 2009 12:27 pm
Location: USA

Post by Spawn of Jack »

I'm so frign excited for this game!!!

I would love to play with all of you guys when it comes out.

Also here is the newest trailer that the showed during the 2011 tgs presentation, its awesome!

http://youtu.be/JDxhMq8NK_I
Proud Shump Chump
User avatar
frozen
Level 4
Level 4
Posts: 52
Joined: Tue Dec 16, 2008 8:30 pm
Location: rome (italy)

Post by frozen »

but it will be paid as the first chapter?
User avatar
Reknoc
Level 15
Level 15
Posts: 5153
Joined: Wed Dec 19, 2007 8:14 pm
Location: Nottingham, England

Post by Reknoc »

Well I'm not sure how many people plan on playing the Japanese version so it's more if than when really.

edit: though really as soon as there's a private server and a translation patch I'm its western popularity will rise quite a bit.

frozen wrote:but it will be paid as the first chapter?
If you're asking if there's a subscription fee; I don't believe there's been any announcement on that but it's probably very likely.
Image
User avatar
frozen
Level 4
Level 4
Posts: 52
Joined: Tue Dec 16, 2008 8:30 pm
Location: rome (italy)

Post by frozen »

Reknoc wrote: If you're asking if there's a subscription fee; I don't believe there's been any announcement on that but it's probably very likely.

noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

but if the game is very similar to the first chapter for me dreamcast game i play it anyway XD
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests