Wikipedia wrote:The game sees players taking on the role of a small animated cube of meat named Meat Boy who must save his girlfriend, Bandage Girl, from the evil Dr. Fetus. Players must use sharp reflexes to guide Meat Boy to the end of each level, using his wall clinging ability, whilst avoiding buzzsaws, salt, and other various death bringing obstacles. The game will contain about 350 levels, which are split across various chapters. Levels in each chapter can be played in any order, but a certain number of levels need to be completed to access the boss stage. Completing a level within a certain time will earn an 'A+' grade which unlocks a harder alternate level. There is also a replay function, showcasing failed attempts simultaneously. The XBLA version features an unlockable mode called "Teh Internets" which will be freely updated with new levels.
Go get it. Like, now. As it's one hardcore game I'd play with joy.
Game's awesome, but I could already feel the frustration starting before I'd finished the trials dark world. So I decided to pass on it until abit later.
Reknoc wrote:Game's awesome, but I could already feel the frustration starting before I'd finished the trials dark world. So I decided to pass on it until abit later.
Yes, the Dark World versions of most levels are even more frustrating, but it's kinds like a text. I even quite a line I saw in the prototype of Meat Boy:
Meat Boy wrote:If all else fails, you can always ragequit.
Kaito-kun wrote:I don't understand the hype surrounding this. Am I missing something? I mean, it looks like a decent game, but the hype seems a little over the top.
It's basically an indie fest, for starters. And if you played the prototype version of Meat Boy, then you'll know what to expect.
It's a crazy hard super responsive twitch platformer and is alot of fun. It's also an indie game full of characters from other indie games that the cool kids would recognise because they play indie games.