What's your favorite hard SEGA moments?
- Quills on Wheels
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One thing that really pisses me of when playing Sonic Rush Adventure is that I really wished there was a Restart option on the pause menu, even if it would cost me one life. I mean I am that guy that is trying to get all S ranks in the game but it's really annoying since you have to probably do everything Perfect and when I mess one thing up, it really annoys me to have to quit, go to the main Menu, choose Stage Select, Choose a character, Choose a level and than start. It's not really a Pull-Your-Hair-Out thing but I really think it could have used a Restart option. I'm don't remember if Sonic Rush had the same problem though.
My most difficult moment (most important thing: at the time it was difficult) and im sure some sonic 3 players can relate to this, was that barrel leading to the boss at the end of the carnival level in sonic 3. Of course now i know how to get through but at age 9 i wasn't doing a very good job of it lol.
If I were insane... would I know it?
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king0512 wrote:My most difficult moment (most important thing: at the time it was difficult) and im sure some sonic 3 players can relate to this, was that barrel leading to the boss at the end of the carnival level in sonic 3. Of course now i know how to get through but at age 9 i wasn't doing a very good job of it lol.
Aw man, I feel your pain! What's worse than finding that DAMN fourth Chaos Emerald? Getting that DAMN barrel thing to work!
Radio Gang Since October 2010
Sky High Zone? Yeahh...Easy to do when I was a kid, not quite so easy now I'm older, better at playing games, and attempting to do it with a keyboard and mouse as opposed to a Master System pad.Kaito-kun wrote:Sonic 2, Master System version: The hang gliders.
Speaking of Sonic 2 on the Master System: Green Hills Zone Act 3, including the boss.
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