Killer French Bread wrote:What competition do you think Brawl is up for 'going after' exactly then? Pit Fighter? Primal Rage?
Or what was that one they always had on Gamesmaster where the Scottish guy would throw fireballs out of his kilt?
*facepalm*
Your bad attempts at trolling me are slightly getting out of hand again, KFB. Just notin'.
Anyway, no, the game is not going after these. It's a hybrid between fighter and platformer. Expecting it to be a full-fledged fighter is stupid. Of course it's not going to be like that.
The developers deliberately removed things like hitstun and such to make the game a less "srs bsns" fighter because they felt that it was opposing the light-hearted nature of the game and its intentions (having fun with a few friends). As a party game. Melee was intended like this as well, but it was handled like a fighter such as Street Fighter by many people, and that was what Sakurai, the executive producer, didn't like. So he removed many aspects of the game that would enhance gameplay like this, such as stoically learning combos and performing them like a robot over and over again.
To repeat: The game is not supposed to be taken seriously as a fighting game. It's supposed to be a party game, like all games in the Smash Bros. series.
Now with that out of the way, the game
still has competitive value. Yes, it is not comparable with what Street Fighter or Tekken offer. If you want to play a fighting game with big technical depth, go play those.
Brawl, on the other hand, requires patience, tactic and knowledge. You can't just "mash buttons" like Rayne says, unless you are playing against utter noobs. Or online. Then that might work.
And if you're getting hit by the same move over and over again, it's your own fault, then you're too bad of a player to avoid it. Cause in Street Fighter you're not going to run into every single fireball your enemy throws and say you can win by just mashing buttons, right? Instead, you learn how to dodge or block the move.
I repeat: Brawl does NOT have as much technical depth as other fighters, but it doesn't try to. However, it has far more tactical depth. And I repeat: If you rather want to train your muscle memory, play Tekken, there you have 10-hit-combos.
Also, just for the record, I'm not bashing on other fighting games. I LOVE fighting games, and I play Tekken 6 highly competitive in a clan and whatnot (though I'm not specifically good at it since I don't put much time into training), and also play quite a bit of Street Fighter (though not as much lately). But people bashing Brawl as being easy/stupid/whatever because it doesn't have what they expect a fighting game to have pisses me off.
@Reknoc:
I do agree with the online mode. That sucks. Never tried to defend that, either way. =P