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Posted: Fri May 31, 2013 9:06 pm
by TCB
I'm going to like the PARKOUR in this game, as long as it's good.

Posted: Fri May 31, 2013 9:58 pm
by Reknoc
kadosho wrote:I dunno, parkour may work out well. Its not the typical Sonic action game that we're used to. Past tense since its formulated off of X-Treme's engine design vs Tony Hawk. And it will be up to us to "tilt" the in-game world, so Sonic has a bit more fluid movement. Think of it as pinball without a skateboard.
None of this makes any sense

Posted: Fri May 31, 2013 10:32 pm
by TCB
Reknoc wrote:None of this makes any sense
I legit smiled and even did a small chuckle at your response to kadosho's.

Posted: Sat Jun 01, 2013 10:30 am
by Quills on Wheels
Alright now I'm serious what this Parkour means. I thought it didn't mean anything important probably but with so many posts mentioning it, I'm curious. Are we just talking about the automated walking or what?

Posted: Sat Jun 01, 2013 7:54 pm
by TCB
Quills on Wheels wrote:Alright now I'm serious what this Parkour means. I thought it didn't mean anything important probably but with so many posts mentioning it, I'm curious. Are we just talking about the automated walking or what?
Ever heard of freerunning? If not, it's pretty much this: http://www.youtube.com/watch?v=NX7QNWEGcNI

Posted: Sat Jun 01, 2013 8:01 pm
by Reknoc
Though in the case of this game it seems to mean this
That’s also where the Parkour system comes into play. “In previous 3D Sonic games, even if you're running through a level at top speed, if you hit an obstacle you stop instantly,” Iizuka explained. “To avoid this, we added a new action to keep Sonic running, even when you hit an obstacle. To make sure it only happens when you want it to, it's triggered by the player holding the run button.” Like any game, automating actions brings a certain risk, but doing nothing means Sonic games continue to run into a brick wall – literally in the case of gameplay.

Posted: Sat Jun 01, 2013 8:36 pm
by Gonic
Oh. So misleading title to the article then.

Posted: Sun Jun 02, 2013 9:59 pm
by Dr Shaneman
You can hit things in Generations and Sonic just keeps running though O.o
This is no way a new feature.

Posted: Mon Jun 03, 2013 2:22 pm
by Quills on Wheels
I think I understand now... a bit...

Posted: Mon Jun 03, 2013 5:43 pm
by RWDebara
Quills on Wheels wrote:I think I understand now... a bit...
What's so hard to understand? When there's a wall and you run into it at high speeds Sonic will automatically grab the ledge and continue running except pressing the jump button to get over it. Or when there's a tight corridor with walls running along the side you can try to run on them when there's a obstacle in the way. (Prince of Persia and Mirrors Edge comes to my mind.)

It's in the trailer. Everytime sonic does that weird motion when you see a lot of sonics behind him is when he's doing parkour.
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