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Posted: Thu Jul 26, 2012 9:05 pm
by Gonic
For fun? XD

Posted: Thu Jul 26, 2012 9:16 pm
by DigiDragoon
Gonic wrote:For fun? XD
Not very fun though lol only sometimes xD

Posted: Thu Jul 26, 2012 9:23 pm
by Reknoc
Gonic wrote:For fun? XD
There is no fun when GTAIV is involved.

Posted: Thu Jul 26, 2012 10:35 pm
by Gonic
Reknoc wrote:There is no fun when GTAIV is involved.
I know. I was just adding a reason to Burning Flames trophy whoring :P

Posted: Thu Jul 26, 2012 10:39 pm
by DigiDragoon
Gonic wrote:I know. I was just adding a reason to Burning Flames trophy whoring :P
I only Trophy whore on fridays ;D Just kidding, I might trade it in but have been meaning to play on it one last time

Posted: Sat Oct 20, 2012 8:48 pm
by kadosho
I have been wondering why no one's tried to implement more physics with in-game weather. Seems to be a fading design scheme. But its possible that more titles down the line may open up possibilities for all sorts from storms to rough seas. I can think of a few that might try..

Posted: Sat Oct 20, 2012 9:20 pm
by TCB
Heavy rain while trying to climb up a slope; and it's hard due the terrain being unstable and slippery. You're movements are more sluggish because of the bad weather....I agree. Is this what you meant?

Posted: Sat Oct 20, 2012 9:44 pm
by Kaito-kun
kadosho wrote:I have been wondering why no one's tried to implement more physics with in-game weather. Seems to be a fading design scheme. But its possible that more titles down the line may open up possibilities for all sorts from storms to rough seas. I can think of a few that might try..
In the current era of costly and rushed developments I don't see something like that - which would be considered by marketing/accounts as unessential and a waste of development time - happening any time soon.

Posted: Sat Dec 08, 2012 2:30 am
by Quills on Wheels
I was gonna make a "Video Game Environments" thread for this but I just figured I can fit it in this one but it would be nice if the topic of this thread would be changed to "whether and environments in gaming".

Basically I was playing through Serious Sam the other day and I just realized how much I hate sewer levels. I absolutely HATE sewer levels, especially the ones which you gotta go down water and swim in a tunnel to get to the other side an crap. They're dark, creepy and you can't see properly due to the lack of light and dirty water. This is usually a big deal for me when the game is an monster/zombie shooter FPS and wants you to go underwater to get something. In such games(like Half Life or Serious Sam), there are chances that a underwater monster exists and I just utterly have having shoot it down. It's a pain usually as you can't see much underwater and controls are a bit hard to do. Thus, a big pain.