Sonic the Hedgehog: Level Design Discussion
Posted: Thu Dec 16, 2010 11:38 pm
I'd like to know what sort of level design y'all prefer, since there have been plenty of variations over the years.
The classics were simplistic. One could hardly have too much trouble getting through them, barring incompetence. They were straightforward, yet provided extra space for exploration. They were built more for the player than the characters in the game. Snazzy looks didn't hurt, either.
Nowadays, while imaginative looks haven't changed, levels tend to be built around whatever new character, ability or play style is introduced, with varying results. One could fix this by making every level play the same (more or less), but you'd have to make sure that wouldn't get old.
So, would you prefer to have the level design dominate over the character or vice versa? Moreover, how would you do it, originally?
The classics were simplistic. One could hardly have too much trouble getting through them, barring incompetence. They were straightforward, yet provided extra space for exploration. They were built more for the player than the characters in the game. Snazzy looks didn't hurt, either.
Nowadays, while imaginative looks haven't changed, levels tend to be built around whatever new character, ability or play style is introduced, with varying results. One could fix this by making every level play the same (more or less), but you'd have to make sure that wouldn't get old.
So, would you prefer to have the level design dominate over the character or vice versa? Moreover, how would you do it, originally?