Sonic Colors (Wii)
Posted: Sun Apr 03, 2011 7:33 pm
For such a long time now SEGA has made Sonic games. Yet ever since SA2 they have gotten it right, and then screwed it up. They did so well and then did something that degraded the game.
This seemed like something that would never end. As I'm sure you have heard before, "It's not over till the fat lady sings". Well folks, the fat lady has sung and exited stage left.
I give you Sonic Colors.
The story/plot is fun, lighthearted and easy to follow. Some of the jokes may be cheesy, but not so much that you cringe and skip the cutscene.
For once Eggman is the main villain of the game and not some godlike creature he is attempting to use for his own gain.
This game has cut down majorly on the amount of characters. Here it is only Sonic, Tails and Dr. Eggman and his robots. Instead of making the game feel like it's missing something though, it makes it more enjoyable and feels less cramped by characters who were simply shoehorned in (e.g. Tails in SA2).
Eggman's lackey from Sonic Unleashed is back and has been given a name: Orbot. He and a new robot, Cubot, provide comic relief for the scenes with Eggman. Cubot tends to be more annoying than funny, but Orbot is genuinely humorous.
The controls are simple and easy to get used to, unless you have played Sonic Unleashed on the Wii. Then you might have some trouble. I find the GC controller easiest, but use whatever suits your tastes.
My only gripe with the controls is how the quickstep is implimented. Instead of using the L and R triggers (GC controller) or B and C/Z (Wiimote + nunchuck) you have to hold up on the analogue stick and use that very same analogue stick to move left and right to quickstep. If you stop holding up, quickstep mode stops. It's very frustrating.
The gameplay switches from full-on 3D with the camera behind Sonic, to a side view for platforming sections. This transition is simple and smooth and works better than you may think. Sometimes this causes you to not notice an upcoming abyss and the like, but that is rare.
The gimmick of this game is the alien creatures called wisps. The each give Sonic a unique power to use in the levels. Unlike the gimmicks of other Sonic games (like the werehog), using the wisps is quite fun and adds to the experience rather than detracts from it.
The helper character in this game is a white wisp called Yacker. Unlike previous helpers (Chip, Shahara, Caliburn, ect.) Yacker does not speak in a way we can understand and thus is cute rather than annoying.
Colors follows the Sonic Law to a T. This law states that all Sonic games -no matter how crappy- will have an excellent soundtrack. The music for the game is outstanding. Each world has a distinctive sound to it, and makes you want to listen again and again.
I highly reccommend playing Sonic Colors. Yes, it has its flaws, but they are so few and far between you will not notice them.
4/5
This seemed like something that would never end. As I'm sure you have heard before, "It's not over till the fat lady sings". Well folks, the fat lady has sung and exited stage left.
I give you Sonic Colors.
The story/plot is fun, lighthearted and easy to follow. Some of the jokes may be cheesy, but not so much that you cringe and skip the cutscene.
For once Eggman is the main villain of the game and not some godlike creature he is attempting to use for his own gain.
This game has cut down majorly on the amount of characters. Here it is only Sonic, Tails and Dr. Eggman and his robots. Instead of making the game feel like it's missing something though, it makes it more enjoyable and feels less cramped by characters who were simply shoehorned in (e.g. Tails in SA2).
Eggman's lackey from Sonic Unleashed is back and has been given a name: Orbot. He and a new robot, Cubot, provide comic relief for the scenes with Eggman. Cubot tends to be more annoying than funny, but Orbot is genuinely humorous.
The controls are simple and easy to get used to, unless you have played Sonic Unleashed on the Wii. Then you might have some trouble. I find the GC controller easiest, but use whatever suits your tastes.
My only gripe with the controls is how the quickstep is implimented. Instead of using the L and R triggers (GC controller) or B and C/Z (Wiimote + nunchuck) you have to hold up on the analogue stick and use that very same analogue stick to move left and right to quickstep. If you stop holding up, quickstep mode stops. It's very frustrating.
The gameplay switches from full-on 3D with the camera behind Sonic, to a side view for platforming sections. This transition is simple and smooth and works better than you may think. Sometimes this causes you to not notice an upcoming abyss and the like, but that is rare.
The gimmick of this game is the alien creatures called wisps. The each give Sonic a unique power to use in the levels. Unlike the gimmicks of other Sonic games (like the werehog), using the wisps is quite fun and adds to the experience rather than detracts from it.
The helper character in this game is a white wisp called Yacker. Unlike previous helpers (Chip, Shahara, Caliburn, ect.) Yacker does not speak in a way we can understand and thus is cute rather than annoying.
Colors follows the Sonic Law to a T. This law states that all Sonic games -no matter how crappy- will have an excellent soundtrack. The music for the game is outstanding. Each world has a distinctive sound to it, and makes you want to listen again and again.
I highly reccommend playing Sonic Colors. Yes, it has its flaws, but they are so few and far between you will not notice them.
4/5