RadioSEGA Review: Sonic CD (Android)
Posted: Wed Jan 04, 2012 10:46 pm
NOTE: I reviewed Sonic CD on the Samsung Galaxy Tab 10.1 tablet, and as such, my score below is based on that device. It's entirely possible that I could've played Sonic CD on my phone and got a different score. Owing to the nature of the Android mobile format, it's safe to say that performance may vary from device to device.
Taxmen: We hate them. If you're having a bad day, you can guarantee that a taxman'll turn up to make it worse. Making lots of cash? Taxman'll take a sizeable chunk of it, to pay for his supposedly self-funded jaunt in the Caribbean. Yeah, the taxman loves to make our lives miserable. With that in mind, why has Christian "Taxman" Whitehead been so applauded after the release of Sonic CD?
Maybe it's because he dared to show off his version of Sonic CD on iPhone when SEGA asked what classic game they should consider re-releasing next. Maybe, it's because instead of slapping him with a Cease and Desist like so many other companies would have done, SEGA took him aside and clearly made an offer he couldn't refuse. Maybe it's because the resulting game just so happens to be the best Sonic port that SEGA have ever released.
Maybe, and more likely, it's all of them.
Developed by Sonic Team Japan after Yuji Naka upped sticks and moved to the US to develop Sonic 2, it revolved around Sonic's journey to Miracle Planet after Eggman has managed to take it over. Oh, and something about Amy Rose being kidnapped by Metal Sonic. With the benefit of hindsight, I would imagine Sonic wished he'd never dealt with that issue, but there we go.
Anywho, as you're travelling through each of the Rounds (yes, Rounds. Acts are now called Zones. Confused? I am), there's posts that will allow Sonic to go all Marty McFly and time travel to either the Past, Present or Future. Owing to the power of the Mega CD, each variation of the level had a different layout and, importantly, a different piece of music to accompany. Past levels were all bright and happy, as were Good Future levels if you were lucky enough to get them. Bad Future levels were grim affairs, usually left derelict as Eggman has moved onto the next area. Badniks are broken-down & depressed, sometimes ignoring you completely or making a very half-arsed attempt at chasing you down. Personally, I like to feel as though Eggman himself in Bad Future boss battles isn't all that bothered about you, knowing that he's already won. The battles are still the same though, it's just a scenario I like to play out in my head.
Of course, this is nothing new if you've happened to play Sonic CD in any of its previous formats. This time, however, there's new stuff. For the first time ever, you can play as Tails and, whilst the game plays no differently as far as the general gist of the game goes, the added level of exploration you get by flying around makes a second playthrough a worthwhile experience. You can also choose between the Japanese and American soundtracks, however to actually switch between them involves quitting back into the main menu. In this day and age, you'd think it would be possible to switch them on the fly. A real shame that you can't.
Last but not least, this is the first Sonic game to be offered in full screen, thanks in no part to Taxman's Retro Engine. Conforming effortlessly to screens of all sizes, it really does feel as though you're playing a Sonic game the way it was meant to be played, and not a port of a game nearing 19 years old.
But then we come to tablets and touch screens. Don't get me wrong, the above is still all true. Sonic CD is a stunning game no matter what you play it on, it's how you play it that becomes a problem. Sonic has always been about speed, and the split second jumps which could be the difference between a 1UP box and a spike pit. On a touchscreen, the lack of any sort of feedback means that you're always running the risk of sliding off the virtual d-pad, or accidentally pressing a direction you didn't want to go, running back into that pit you just jumped over. Whilst it's nice to see SEGA supporting these devices, it's always clear that they're never going to be as good compared to old fashioned buttons.
There's other minor niggles, too. On the title screen, it urges "Touch to Start", and whilst it might just be me, I found I actually had to touch the text to get off the screen. The lack of any vocals in the Japanese opening and closing themes is also a very bitter loss. On consoles, you could just use a custom soundtrack to play over the top. No such option here, and as such the mediocrity of the backing track really comes to the fore.
Make no mistakes, Sonic CD is still a great Sonic game, and possibly the best of his 2D adventures (my personal favourite is still the combined Sonic 3 & Knuckles). If you have to own it on Android, I really must urge that you own a tablet first as I feel having a game such as this on a smaller screen, whilst it would look amazing, would handle really poorly (especially if you have chubby fingers like I do!) Even on a tablet, the game doesn't handle as well as it does on the console counterparts and that, alongside a couple of omissions and weird decisions, do prevent Sonic CD on Android from grabbing a perfect score it was so nearly awarded.
A 4, then, and in the first time in a very long time, it seems we're all thanking the Taxman.
4/5
Taxmen: We hate them. If you're having a bad day, you can guarantee that a taxman'll turn up to make it worse. Making lots of cash? Taxman'll take a sizeable chunk of it, to pay for his supposedly self-funded jaunt in the Caribbean. Yeah, the taxman loves to make our lives miserable. With that in mind, why has Christian "Taxman" Whitehead been so applauded after the release of Sonic CD?
Maybe it's because he dared to show off his version of Sonic CD on iPhone when SEGA asked what classic game they should consider re-releasing next. Maybe, it's because instead of slapping him with a Cease and Desist like so many other companies would have done, SEGA took him aside and clearly made an offer he couldn't refuse. Maybe it's because the resulting game just so happens to be the best Sonic port that SEGA have ever released.
Maybe, and more likely, it's all of them.
Developed by Sonic Team Japan after Yuji Naka upped sticks and moved to the US to develop Sonic 2, it revolved around Sonic's journey to Miracle Planet after Eggman has managed to take it over. Oh, and something about Amy Rose being kidnapped by Metal Sonic. With the benefit of hindsight, I would imagine Sonic wished he'd never dealt with that issue, but there we go.
Anywho, as you're travelling through each of the Rounds (yes, Rounds. Acts are now called Zones. Confused? I am), there's posts that will allow Sonic to go all Marty McFly and time travel to either the Past, Present or Future. Owing to the power of the Mega CD, each variation of the level had a different layout and, importantly, a different piece of music to accompany. Past levels were all bright and happy, as were Good Future levels if you were lucky enough to get them. Bad Future levels were grim affairs, usually left derelict as Eggman has moved onto the next area. Badniks are broken-down & depressed, sometimes ignoring you completely or making a very half-arsed attempt at chasing you down. Personally, I like to feel as though Eggman himself in Bad Future boss battles isn't all that bothered about you, knowing that he's already won. The battles are still the same though, it's just a scenario I like to play out in my head.
Of course, this is nothing new if you've happened to play Sonic CD in any of its previous formats. This time, however, there's new stuff. For the first time ever, you can play as Tails and, whilst the game plays no differently as far as the general gist of the game goes, the added level of exploration you get by flying around makes a second playthrough a worthwhile experience. You can also choose between the Japanese and American soundtracks, however to actually switch between them involves quitting back into the main menu. In this day and age, you'd think it would be possible to switch them on the fly. A real shame that you can't.
Last but not least, this is the first Sonic game to be offered in full screen, thanks in no part to Taxman's Retro Engine. Conforming effortlessly to screens of all sizes, it really does feel as though you're playing a Sonic game the way it was meant to be played, and not a port of a game nearing 19 years old.
But then we come to tablets and touch screens. Don't get me wrong, the above is still all true. Sonic CD is a stunning game no matter what you play it on, it's how you play it that becomes a problem. Sonic has always been about speed, and the split second jumps which could be the difference between a 1UP box and a spike pit. On a touchscreen, the lack of any sort of feedback means that you're always running the risk of sliding off the virtual d-pad, or accidentally pressing a direction you didn't want to go, running back into that pit you just jumped over. Whilst it's nice to see SEGA supporting these devices, it's always clear that they're never going to be as good compared to old fashioned buttons.
There's other minor niggles, too. On the title screen, it urges "Touch to Start", and whilst it might just be me, I found I actually had to touch the text to get off the screen. The lack of any vocals in the Japanese opening and closing themes is also a very bitter loss. On consoles, you could just use a custom soundtrack to play over the top. No such option here, and as such the mediocrity of the backing track really comes to the fore.
Make no mistakes, Sonic CD is still a great Sonic game, and possibly the best of his 2D adventures (my personal favourite is still the combined Sonic 3 & Knuckles). If you have to own it on Android, I really must urge that you own a tablet first as I feel having a game such as this on a smaller screen, whilst it would look amazing, would handle really poorly (especially if you have chubby fingers like I do!) Even on a tablet, the game doesn't handle as well as it does on the console counterparts and that, alongside a couple of omissions and weird decisions, do prevent Sonic CD on Android from grabbing a perfect score it was so nearly awarded.
A 4, then, and in the first time in a very long time, it seems we're all thanking the Taxman.
4/5