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A problem I have with some game soundtracks

Posted: Tue May 31, 2016 3:44 am
by Mikurotoro92
I don't like that some songs just end abruptly while they would be better suited to fade-out or vice versa!

In this case I think game-rips are the way to go!

Why does this happen is this the fault of the sound engineers or something?

Does anybody else agree with me?

Thanks in advance!

Posted: Tue May 31, 2016 3:12 pm
by Jackisback
It does feel aggravating when your jam-in and all of sudden, Boom! The song ends. Its a mood killer for the thing you were doing.

Posted: Fri Jun 03, 2016 5:58 am
by supersega
I could agree to that. Most likely just due to the need to repeat audio in game, so there is no true ending, it just stops where it can be relooped.

Posted: Sat Jun 04, 2016 4:02 am
by Jackisback
It's better to let it stop then let it get annoying.

Posted: Sat Jun 04, 2016 4:06 am
by Mikurotoro92
supersega wrote:I could agree to that. Most likely just due to the need to repeat audio in game, so there is no true ending, it just stops where it can be relooped.
But some game music actually has a proper fade-out I think it's just lazyness with the sound engineers!

Posted: Sun Jun 12, 2016 9:00 pm
by Buta
Jackisback wrote:It does feel aggravating when your jam-in and all of sudden, Boom! The song ends. Its a mood killer for the thing you were doing.
This has just reminded me of the amount of times this has happened when I've requested a song on RadioSEGA and a show cuts it off in the middle. >_< Annoying even if it's not a game.
Mikurotoro92 wrote:But some game music actually has a proper fade-out I think it's just lazyness with the sound engineers!
I agree with this. It's poor design.

Posted: Sun Jun 12, 2016 9:03 pm
by KC
Buta wrote:This has just reminded me of the amount of times this has happened when I've requested a song on RadioSEGA and a show cuts it off in the middle. >_< Annoying even if it's not a game.
Haha! Well, time waits for no... song.

Posted: Sun Jun 12, 2016 9:05 pm
by Buta
KC wrote:Haha! Well, time waits for no... song.
Very true, haha! :3

Posted: Sun Jun 12, 2016 11:54 pm
by Jackisback
Vary Pun-ny good sir...*insert Chirps from crickets here*...*Hint of sadness after realization of making a bad pun that can't meet up to the original start of this Joke*...

Posted: Sun Sep 25, 2016 1:07 pm
by Mikurotoro92
Some songs that abruptly end can successfully pull it off without any problems BUT unfortunately Wavemaster doesn't know how to abruptly end a song!

Look at some of the cartoon albums I mentioned earlier or even most other game soundtracks: they know how to properly end a song abruptly by slowing down then coming to a complete stop as opposed to Wavemaster which just lets the song immediately end without any kind of real "finish"!

To tell you the truth it's kinda off-putting & makes me not want to listen to any of Wavemaster's modern soundtracks!

I wonder if any of Wavemaster's sound engineers actually went to college & took music production class?

Apparently not!

What I am trying to say is the cartoon albums & most other game soundtracks feel more professional & have actual heart put into them while Wavemaster's stuff feels amateur & is lacking heart!

I love Sega BUT they need to improve there music distribution service!