richarddavies
04-11-2008, 17:24
This weeks choice is by Mr rayne and is Super R-type on the Super Nintendo. Here's the obligatry info:
Developed and published by Irem (http://en.wikipedia.org/wiki/Irem) in 1991, during the system's launch. It is the only non-canon release in the R-Type (http://en.wikipedia.org/wiki/R-Type) franchise. It is a semi-port of both R-Type (http://en.wikipedia.org/wiki/R-Type) and R-Type II (http://en.wikipedia.org/wiki/R-Type_II) (mostly inclined towards the latter) with some variations. The game was re-released for Wii (http://en.wikipedia.org/wiki/Wii) Virtual Console (http://en.wikipedia.org/wiki/Virtual_Console) in North America on March 17 (http://en.wikipedia.org/wiki/March_17), 2008 (http://en.wikipedia.org/wiki/2008).[1] (http://en.wikipedia.org/wiki/Super_R-Type#cite_note-0)
It is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many third-party SNES launch games (including Gradius III (http://en.wikipedia.org/wiki/Gradius_III)). But unlike the others Super R-Type slows down to virtual standstill when there are many things on the screen. However, it was useful for players when there were too many shots because it was easier to avoid them. When many enemies are dispatched and the game jumps (without warning) to full speed, players are fooled into accidentally running the ship into a hazard, resulting in instant death and return to the beginning of the stage.
http://upload.wikimedia.org/wikipedia/en/thumb/b/b3/SuperrtypeSNES_boxart.JPG/250px-SuperrtypeSNES_boxart.JPG (http://en.wikipedia.org/wiki/Image:SuperrtypeSNES_boxart.JPG)
Developed and published by Irem (http://en.wikipedia.org/wiki/Irem) in 1991, during the system's launch. It is the only non-canon release in the R-Type (http://en.wikipedia.org/wiki/R-Type) franchise. It is a semi-port of both R-Type (http://en.wikipedia.org/wiki/R-Type) and R-Type II (http://en.wikipedia.org/wiki/R-Type_II) (mostly inclined towards the latter) with some variations. The game was re-released for Wii (http://en.wikipedia.org/wiki/Wii) Virtual Console (http://en.wikipedia.org/wiki/Virtual_Console) in North America on March 17 (http://en.wikipedia.org/wiki/March_17), 2008 (http://en.wikipedia.org/wiki/2008).[1] (http://en.wikipedia.org/wiki/Super_R-Type#cite_note-0)
It is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many third-party SNES launch games (including Gradius III (http://en.wikipedia.org/wiki/Gradius_III)). But unlike the others Super R-Type slows down to virtual standstill when there are many things on the screen. However, it was useful for players when there were too many shots because it was easier to avoid them. When many enemies are dispatched and the game jumps (without warning) to full speed, players are fooled into accidentally running the ship into a hazard, resulting in instant death and return to the beginning of the stage.
http://upload.wikimedia.org/wikipedia/en/thumb/b/b3/SuperrtypeSNES_boxart.JPG/250px-SuperrtypeSNES_boxart.JPG (http://en.wikipedia.org/wiki/Image:SuperrtypeSNES_boxart.JPG)