richarddavies
20-04-2009, 15:13
This choice is by Mr Killer french bread and is the "cult" classic Vib ribbon on the psone. Released in 2000 in Europe it was a vectrex style looking, beat rhythm game which had it's own j-pop soundtrack aswell as the ability to take the disk out and put in your own music cd's and play the game with those( which made it stupidly hard) Hre's some wiki info:
The object of the game is to guide Vibri along a ribbon filled with obstacles corresponding to the song being played. Pressing the correct buttons at the right time will let Vibri pass unscathed. Failing to do so will make Vibri degenerate from a rabbit into a frog, then a worm, and finally perishing for good. If enough obstacles are navigated successfully, Vibri's form is "promoted" to that of fairy princess. The game's score is represented by a series of symbols that accumulate as the game level progresses. A numerical score is generated at the end of the song. Depending on the score obtained, Vibri will sing a congratulatory song that gets longer with higher scores.
The game features four basic obstacles. They are blocks, loops, wavy lines and pits. Each obstacle requires a different button press to negotiate. For example, Vibri will successfully negotiate a block by climbing up it and jumping off the other side, or a pit by stretching her legs across it. Two obstacles may be combined into a more advanced form to create a total of ten unique ones. Where an obstacle is a combination of two basic ones, it requires two button presses at the same time, each corresponding to the button used for the basic components of the obstacle. For example, a loop can combine with a pit to make a loop with a pit in the middle (pit halfway through the loop, upside down).
In more difficult levels, the obstacles may move at different speeds, so the order the obstacles appear on screen is not necessarily the order that they must be negotiated. However, the player is never given more than one obstacle at once (with the exception of combined obstacles), despite the fact that multiple obstacles may need to be traversed immediately after a previous one. In addition, it is also common for the obstacles to appear on the opposite side of the line to Vibri (as if they were reflections in a mirror), and then switch around as they approach the character.
http://en.wikipedia.org/wiki/Vib_Ribbon
The object of the game is to guide Vibri along a ribbon filled with obstacles corresponding to the song being played. Pressing the correct buttons at the right time will let Vibri pass unscathed. Failing to do so will make Vibri degenerate from a rabbit into a frog, then a worm, and finally perishing for good. If enough obstacles are navigated successfully, Vibri's form is "promoted" to that of fairy princess. The game's score is represented by a series of symbols that accumulate as the game level progresses. A numerical score is generated at the end of the song. Depending on the score obtained, Vibri will sing a congratulatory song that gets longer with higher scores.
The game features four basic obstacles. They are blocks, loops, wavy lines and pits. Each obstacle requires a different button press to negotiate. For example, Vibri will successfully negotiate a block by climbing up it and jumping off the other side, or a pit by stretching her legs across it. Two obstacles may be combined into a more advanced form to create a total of ten unique ones. Where an obstacle is a combination of two basic ones, it requires two button presses at the same time, each corresponding to the button used for the basic components of the obstacle. For example, a loop can combine with a pit to make a loop with a pit in the middle (pit halfway through the loop, upside down).
In more difficult levels, the obstacles may move at different speeds, so the order the obstacles appear on screen is not necessarily the order that they must be negotiated. However, the player is never given more than one obstacle at once (with the exception of combined obstacles), despite the fact that multiple obstacles may need to be traversed immediately after a previous one. In addition, it is also common for the obstacles to appear on the opposite side of the line to Vibri (as if they were reflections in a mirror), and then switch around as they approach the character.
http://en.wikipedia.org/wiki/Vib_Ribbon