Exactly! that proves you don't need good graphics to do well, there are other methods.
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1st (Odyssey, Pong)
2nd (2600, 5200, Intellivision, Colecovision)
3rd (NES/Famicon, Master System, 7800)
4th (Turbo Graphix-16/PC Engine, Mega Drive/Genesis, Neo Geo, SNES/Super Famicon)
5th (3DO, CD32, Jaguar, Saturn, PS1, N64)
6th (Dreamcast, PS2, Xbox, Gamecube)
7th (Xbox 360, Wii, PS3)
but graphics do help, all down to target audience,
wii = family based
360 & ps3 = gamer (mainly) more people are buying the ps3 as they've seen what it can do, now devs are slowly comming to the ps3
going back again, 64 bit killed 32 bit which had killed 16 bit which had killed 8 bit
im sure someone once said look to the past to find inspiration for the future
The comparisn between 16 bit is foolish as 16 bit games are some of the best looking 2D titles erm, ever. They certainly have a timeless quality, unlike early 3D games, they look like someone was sick over the screen.
The Wii has had phenominal sales but it's got an almost non-existant software attachment rate, so from a gamer point of view, it's failing quite badly. It's a great argument that core gameplay doesn't need fancy graphics (and I agree, I had loads of fun with Wii sports, etc) but given the choice between that and Killzone 2, I'll go with the space nazi's.
The DS is pretty trashy imo, the release catalogue is almost non-existant, it's good for RPG players though.
ANYway, to the point. Look to Jet Set Radio Future, Panzer Dragoon Orta & Killer 7, or more recently Muramasa: The Demon Blade, these are games that achieve greatness because of a unique art style/superior graphics, in spite of most of them featuring recycled gameplay.
they have :o
http://www.youtube.com/watch?v=Kv-Wrr-ULVY
and sony patched it & not sega, sega were useless =/
Ok, guys, knock it off! I didn't create this thread so we can argue about what console is better, I created this so we could argue about what console GENERATION is better!
But seriously though, I don't want any arguements, I'd rather you guys created a thread for this discussion, if you havn't already.