Welcome to RadioSEGA, if you are not a member register today!

RadioSEGA
  • News & Features
  • Playlist & Requests
  • Listen to RadioSEGA
  • Shows & Podcasts
  • RadioSEGA Media
  • Community
Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 34
  1. #21
    Pudding!!
    Join Date
    Mar 2007
    Location
    United Kingdom>Cornwall
    Posts
    7,892

    Default

    Quote Originally Posted by Whooa21 View Post
    even though emulation can produce higher quality graphics and sound
    Well, that'll always be a given because they're newer and more digitally enhanced than the MegaDrive.
    It's just sad how the 360/PS3 can't emulate them as good.

  2. #22
    Mo Reknoc's Avatar
    Join Date
    Dec 2007
    Location
    Nottingham, England
    Posts
    10,942

    Default

    Uh, the consoles can emulate them fine, SEGA just get shit developers to handle their old games.

  3. #23
    Member Klaimen's Avatar
    Join Date
    Nov 2012
    Location
    Hamburg, Germany
    Posts
    48

    Default

    Yeah, they just have them do a quick and dirty job to emulate the games. Which you see when you look at all the framerate and graphic isses, and the sound and music. They don't even emulate the soundchip, but instead record the music from the Mega Drive and play the recorded music files with their software. I found sounds in games very bad sometimes, too. Ecco's sonar, which you are using more or less constantly sounds like the dolphin is dying each and every time... That really lowers the game's quality. Some music tracks also drop out sometimes which gets pretty annoying... It really depends on who does the port, too. Not everything can be Sonic CD
    ----Always look beyond your eyes with your song----
    Visit my website: Ecco the Dolphin: Caverns of Hope

  4. #24
    Pudding!!
    Join Date
    Mar 2007
    Location
    United Kingdom>Cornwall
    Posts
    7,892

    Default

    Quote Originally Posted by Reknoc View Post
    Uh, the consoles can emulate them fine, SEGA just get shit developers to handle their old games.
    Well no one told me that >:

  5. #25
    ぴ~ちぴちよ! BluePuyo's Avatar
    Join Date
    Feb 2008
    Location
    RadioSEGA Zone Act 13
    Posts
    780

    Default

    Quote Originally Posted by Hauke View Post
    Not everything can be Sonic CD
    If only SEGA could apply the retro-engine in most of his games.

    On topic, emulated mostly. Simply because the quality isn't the same as official collections. Not saying that I don't support them when they impress me, Sonic CD and Monster World IV comes to my mind. Although I haven't played Sonic CD yet, I've got MWIV through Virtual Console.
    Last edited by BluePuyo; 05-12-2012 at 02:03.


  6. #26
    Member
    Join Date
    Dec 2012
    Location
    Simpsonville, SC
    Posts
    1

    Default

    I still play my games on my Genesis (or Mega Drive), and everything still works, even all the cartridges. Just a little labor will make them last for 20+ years more
    But, when on the run, I have a back-up emulator on my laptop. Barely use it, though.

  7. #27
    YEAOH. TheChaosBlue's Avatar
    Join Date
    Sep 2011
    Location
    New York City, NY
    Posts
    3,308

    Default

    Quote Originally Posted by Hauke View Post
    Yeah, they just have them do a quick and dirty job to emulate the games. Which you see when you look at all the framerate and graphic isses, and the sound and music. They don't even emulate the soundchip, but instead record the music from the Mega Drive and play the recorded music files with their software. I found sounds in games very bad sometimes, too. Ecco's sonar, which you are using more or less constantly sounds like the dolphin is dying each and every time... That really lowers the game's quality. Some music tracks also drop out sometimes which gets pretty annoying... It really depends on who does the port, too. Not everything can be Sonic CD
    SEGA sure do have a knack for dying animal sounds in a game's music huh? Cats, ducks, dolphins....

  8. #28
    Member Klaimen's Avatar
    Join Date
    Nov 2012
    Location
    Hamburg, Germany
    Posts
    48

    Default

    Quote Originally Posted by TheChaosBlue View Post
    SEGA sure do have a knack for dying animal sounds in a game's music huh? Cats, ducks, dolphins....
    Dying Cats? Dying Ducks? Which games are those?
    ----Always look beyond your eyes with your song----
    Visit my website: Ecco the Dolphin: Caverns of Hope

  9. #29
    Haha. Twinny's Avatar
    Join Date
    Oct 2010
    Location
    New York City, NY
    Posts
    3,621

    Default

    Quote Originally Posted by Hauke View Post
    Dying Cats? Dying Ducks? Which games are those?
    My fellow SEGA friend, you have not heard the music to Sonic the Hedgehog 4 then lol
    RadioSEGA member since October 2010

  10. #30
    Member Klaimen's Avatar
    Join Date
    Nov 2012
    Location
    Hamburg, Germany
    Posts
    48

    Default

    Quote Originally Posted by mtwinny View Post
    My fellow SEGA friend, you have not heard the music to Sonic the Hedgehog 4 then lol
    Ah yes, I remember now reading that Jun Senoue used cat sounds in his music. Was it really dying cats?
    ----Always look beyond your eyes with your song----
    Visit my website: Ecco the Dolphin: Caverns of Hope

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
RadioSEGA is a fan site and is not owned or endorsed by SEGA Corporation.
All music tracks played on this station are © SEGA and/or respective artist(s).
The SEGA logo and all associated characters are © & ™ of SEGA Corporation.

RadioSEGA is © 2009 Mark Kidley and © 2011-2013 Simon Shirley - oh, and probably Gavin Storey too!
Contact Us
About RadioSEGA
Help & Support
Staff Login