Sonic Generations

Strictly SEGA related discussion.
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Twinny
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Post by Twinny »

Reknoc wrote:Oh

For

Fucks

Sake

They're forcing you to wait through slow attack patterns in classic bosses now. Fire whoever designed this shit, why can't anyone do proper boss fights anymore (Except for FROM Software).


Um, I don't know what to say to this so I just let you rage some more.
Radio:SEGA: Gang Since October 2010

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Reknoc
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Post by Reknoc »

Nah, I'm done. I was never really expecting well designed, or even moderately acceptably designed, bosses anyway. Well... I was hoping they wouldn't mess it up for Classic Sonic, guess that teaches me.
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Kaito-kun
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Post by Kaito-kun »

Dr Shaneman wrote:I think I speak for most people on this site when I say "I came".
I'm not "most people" then.
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Gonic
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Post by Gonic »

Didn't know boss fights were so important. Wish that guy would shut up over the levels music
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Reknoc
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Post by Reknoc »

Boss fights are the climax of a level, the last hurdle before completion. It should be challenging, yet fun. No one outside of FROM really knows how to do this. There used to be a risk/reward system to old Sonic bosses. You could get multiple hits off but if you're not careful you'll get hit.
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Gonic
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Post by Gonic »

I would say like something from the sonic rush games but I can't remember what there like.
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Reknoc
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Post by Reknoc »

Gonic wrote:I would say like something from the sonic rush games but I can't remember what there like.
Atrocious. I had to lower the difficulty because they required way too many hits on normal, making it a massive waste of time.
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perfectchaos
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Post by perfectchaos »

I've been trying to avoid a lot of the trailers to save some "surprise" for when I play the game, but it hasn't been working out so well :( That boss trailer is just awesome.
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frozen
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Post by frozen »

it's better pospone a 3DS version of that ending up with a "this"... bleah

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Shockerbey
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Post by Shockerbey »

Lol classic sonic cant even look at it
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