Reknoc wrote:Still slow and unresponsive though. Infact I'd say using the GC controller makes it worse because you expect the perfection that was Melee.
The game's controls are everything but unresponsive.
And slow =/= bad.
Brawl is definitely not Melee, yes, but instead of stupidly memorizing combos, you now have to use tactics and actual gameplay.
Rayne wrote:the level design is similar to, well, this:

What part of "flat platform with 2 floating platforms" or "flat platform with a slightly tilting slope" is too complicated for you?
If you don't understand the stages then you're just stupid, sorry to put it like that.
and the balance? Fuck me, you could stick an american on a tightrope and it'd be more balanced that SSBB's gameplay.
Brawl is in some parts more balanced than SSBM.
It's a complete button mashing bore-fest where whoever smashes the sparly ball wins.
If you play the game with items, you can't expect it to be balanced. That's like picking up a random MUGEN roster and complaining it's not balanced.
That said, the game is anything but button-mashing.
I laugh at how people are too much of idiots to realize that this game DOES have value as a fighting game and that it IS deep. Yes, it's no Street Fighter, or Tekken, but that's not even what it's trying to go after. So stick your "omg it suxx cuz it haz no combos every moron can lern and mash into the controlla! tis gaem is stoopidz cuz i has 2 learn how to play it!" to where the sun never shines, thank you very much.