Daytona USA [XBLA, PSN]
- Killer French Bread
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- Kaito-kun
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I tried the demo. Having never played it previously I became incredibly confused by the countdown timer that meant it was impossible to complete a race. Is this a feature of the main game or just a draconian demo time limit: "You have 90 to get a feel for this game. GO NOW!"
Does the full game feature Outrun style checkpoints where the time remaining increases but the demo simply doesn't increase the time remaining when you pass through a checkpoint? Or is it something completely different entirely?
Does the full game feature Outrun style checkpoints where the time remaining increases but the demo simply doesn't increase the time remaining when you pass through a checkpoint? Or is it something completely different entirely?
- Kaito-kun
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All righty, that makes sense.Gavvie wrote:I would imagine the demo doesn't feature checkpointing. The full game still has the arcade timer, but you do gain extra time after each lap, or when you go through a checkpoint on the longer courses.
I still don't think I'll buy it though; the soundtrack was nice and there was a delightful sense of 90's gaming nostalgia but I didn't enjoy the gameplay or handling of the vehicles very much.
- Killer French Bread
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- Kaito-kun
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That would have been my issue then: I was playing in automatic and couldn't figure out how to drift.Killer French Bread wrote:The handling is good once you know how to drift turn using the gears. You can bundle around in automatic but it's almost a different game.
But I'm not a SEGA fan! I just like some of their games.Killer French Bread wrote:Every Sega fan should know how to play Daytona by now though! It's about the fifth version of the thing they've made.
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