Matty wrote:Thats the problem.... i erm... sort of.... died....
And being the muppet i am i'd saved over my savestate instead of loading so was screwed
Ah that would be a problem, I never died outside of boss battles.
Matty wrote:Honestly? Wow, i just can't see the appeal, i mean it is different but its not what i grew to love, i know times have changed but still, why change to something like that :/
I dont find CV that bad (the VA was iffy & Steve's an asshole, and Claire's hair is not that shade of red) Outbreak, now those are bad games, what were Capcom thinking??
Resident Evil 4 is a great action game in a camp horror setting. It takes what's good about Resident Evil and removes the terrible combat and boring backtracking and "puzzles". Resident Evil 5 sucks though.
I quite liked creeping around scary houses though. Resident Evil 4 was more 'bang bang and the baddie is dead - now do this a million times'. I got bored after a couple of hours of playing and never finished it. First time I ever did that with a Resi game.
Atm I'm playing Ikaruga again. Bought the XBLA version, 3rd port I've owned. Only got it because I thought it would unlock a new mode in Radiant Silvergun but that didn't work so now I'm playing it to get my money's worth.
KFB, would you recommend Ikaruga to someone who has a passing curiosity to the shum'up genre and has enjoyed the majority of the ones they have played?
Nope. It's dry as dust and really technical. There is not that much bullet dodging, and the majority of the time it's all about precision shooting and figuring out which colour to be - so a lot of memorisation. A very demanding game.
The main reason it has so much of a reputation outside of obsessive shooter fans is proabably because of the production values. A good shooter for someone with a passing interest in the genre would be Dodonpachi Ressurection which just came out in Europe. Amazing game. Tough as bullets on the harder setting but has easier modes for casual players. The scoring system is a bit more relaxed in this and there is more scope for improvised play.
Killer French Bread wrote:The main reason it has so much of a reputation outside of obsessive shooter fans is proabably because of the production values. A good shooter for someone with a passing interest in the genre would be Dodonpachi Ressurection which just came out in Europe. Amazing game. Tough as bullets on the harder setting but has easier modes for casual players. The scoring system is a bit more relaxed in this and there is more scope for improvised play.
*Makes a note of Dodonpachi*
Killer French Bread wrote:What other shooters have you played btw?
Deathsmiles and Triggerheart Excellia are the main two I've played.
You'll deffo be more interested in Dodonpachi Resurrection then. Deathsmiles and Trigger Hearts are both bullet hell shooters, Ikaruga is more of an environmental shooter with puzzle elements thrown in - well that's as close as I can get to narrowing it down, it's so different to most other shooters. Deathsmiles is by Cave, same as Dodonpachi, and Triggerhearts is almost a shameless Cave rip off with all the pink bullets.
Have you never heard of Dodonpachi before? It's the series that started the bullet hell sub-genre, and probably the most fabled shooter series still around. Everyone with an interest in shooters should play at least one of the games. A couple of them are on mame if you want to try them for free, but 20 odd quid for Resurrection on the 360 is a good buy as you get quite a lot of modes on the one disc. I probably paid about 80 quid in total for both the Japanese versions when they came out last year (both are in the one package in europe) but it was worth it, I still play them now.
I prefer to play Dodonpachi Dai-ou-jou atm, but that is much sticter than Resurrecton and was made in the days when Cave went mad making most of their games insanely hard - see other games likem Ketsui and Espgaluda 2. Resurrection followed the trend set by Deathsmiles and Mshihime-sama that had easier modes to allow them to be more accesible to anyone who isn't a grizzled arcade veteran of these things.
Mushihime-sama Futari is another cheap and amazing shooter worth getting for the 360 btw, much better than Ikaruga. I've had it since it came out and still give it a play every few weeks. It's set in some insect kingdom and the 2D graphics are really nice. You go through forests fighting huge stag beetles and spiders, a snow kingdom full of manta rays and jellyfish, and eventually get to a castle full of dragons. Bosses are immense as ever in a Cave game too. Scoring system is fluid not rigid so you don't have to remember as many exacting paths through the levels. Original mode is mild with fewer bullets, then there's maniac and ultramode which crank up the insanity. You get this for like 20 sniffer on play-asia too. Really good investment I think.
My favourite XBLA shooter is probably Raystorm, it's an old school type game with fewer yet faster bullets though. It can be a nice change from al themanic stuff.
Not a massive fan of Ikaruga, thought it might have been the gimmick but I don't much care for Radiant Silvergun either. Guess I'm just not keen on Treasure's shmups.
Killer French Bread wrote:
Have you never heard of Dodonpachi before? It's the series that started the bullet hell sub-genre, and probably the most fabled shooter series still around.
I had heard of it and I knew it was getting an EU release and was from Cave, but not much else to be honest. I'll keep an eye out for it. Thanks.
Treasure shooters are more about atmosphere than intensity. Then they like to throw in abstract mechanics for a bit of forced originality. So the games have an impressive vibe about them, but if you want to really get stuck into some simple bullet dodging and shooting they feel a bit empty. Gradius 5 is the same, I've never even able to get into that much. At least it doesn't force you into a rigid scoring system though.