Wait, what? Explain. Ideally with visual aids.Reknoc wrote:The Madoka costumes (and Fate ones apparently coming out after) is making me want to play this again.
Phantasy Star Online 2
coughcoughsighcough.Kaito-kun wrote:Wait, what? Explain. Ideally with visual aids.
- Kaito-kun
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What? No Sayaka?! Appreciate the link though.TheChaosBlue wrote:coughcoughsighcough.
Here's the full recap for the broadcast:
http://bumped.org/psublog/pso2-live-broadcast-14-recap/
nothing massive, new braver PAs and a defense quest, though that soundtrack sounds pretty awesome
http://bumped.org/psublog/pso2-live-broadcast-14-recap/
nothing massive, new braver PAs and a defense quest, though that soundtrack sounds pretty awesome
Patch notes for the seabed update
http://bumped.org/psublog/pso2-jp-seabe ... 1-13-2013/
http://bumped.org/psublog/pso2-jp-seabe ... 1-13-2013/
so glad about that one, my CO list was a mess and wondered why they hadn't implemented something like that yet.When you can no longer accept client orders from a character that appears for a limited time (Xie basically), that character will no longer show up in the client order list.
Man, the early game stuff goes by so much faster these days.
So back when episode 2 came out they introduced a new race; dewmans or something like that. With this SEGA also showed some slight generosity and gave people a free character slot (bringing the total up to 2). So I made a Cast.
Back when the open beta came out or shortly after release I gave my impressions and complained that it was too time consuming to get a MAG, which is like, one of the most important things in a PSO game. Getting my first mag for my ranger took me so long I leveled up twice just trying to get it, getting it on my Braver took me one run through of a quest I needed to do to progress and I still got those 2 levels.
So why is that? Well this is all the stuff that has changed:
CO requirements have lowered on all low level stuff. Especially the progression CO's, less items are required if the CO needs them, or if the CO needs you to run a quest, before you had to S-Rank and do it under a certain time. Now the time limit is gone just requiring an S-Rank which is an incredibly easy thing to get.
Item drops also appear to be more frequent.
CO's give huge amounts of EXP now. Just handing in the quest to unlock F. Exploration got me from lvl 10 to lvl 12.
I don't think exp required to level has lowered, but enemy exp given might have been given a boost.
Kill x of y CO's seem unchanged, maybe boosted exp, but that's fine because killing more stuff isn't a bad thing.
This really makes the low level stuff so much less of a chore and more importantly gets you out of the forest (and caves) much faster.
edit: unreleated, but I did a player shop search for SAIBA clothes and it was surprisingly cheap at around 300k... still way over what I can afford depending on how much my RaMarl has on her.
So back when episode 2 came out they introduced a new race; dewmans or something like that. With this SEGA also showed some slight generosity and gave people a free character slot (bringing the total up to 2). So I made a Cast.
Back when the open beta came out or shortly after release I gave my impressions and complained that it was too time consuming to get a MAG, which is like, one of the most important things in a PSO game. Getting my first mag for my ranger took me so long I leveled up twice just trying to get it, getting it on my Braver took me one run through of a quest I needed to do to progress and I still got those 2 levels.
So why is that? Well this is all the stuff that has changed:
CO requirements have lowered on all low level stuff. Especially the progression CO's, less items are required if the CO needs them, or if the CO needs you to run a quest, before you had to S-Rank and do it under a certain time. Now the time limit is gone just requiring an S-Rank which is an incredibly easy thing to get.
Item drops also appear to be more frequent.
CO's give huge amounts of EXP now. Just handing in the quest to unlock F. Exploration got me from lvl 10 to lvl 12.
I don't think exp required to level has lowered, but enemy exp given might have been given a boost.
Kill x of y CO's seem unchanged, maybe boosted exp, but that's fine because killing more stuff isn't a bad thing.
This really makes the low level stuff so much less of a chore and more importantly gets you out of the forest (and caves) much faster.
edit: unreleated, but I did a player shop search for SAIBA clothes and it was surprisingly cheap at around 300k... still way over what I can afford depending on how much my RaMarl has on her.
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