Sonic Colours

Strictly SEGA related discussion.
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Quills on Wheels
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Post by Quills on Wheels »

Speeking of rings, is it me or is it hard to collect your rings, once you are hit by an enemy?
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RWDebara
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Post by RWDebara »

Biggest sonic fan wrote:Still, I thought Rings were a major part of the games.
No one said it wasn't a major part of the games, we're saying their not
Biggest sonic fan wrote: ALL OVER THE GODDAMN PLACE".
EDIT:What a coicidence on the same day we were talking about the speed vs platforming here, screwattack released a video talking about the game and the same point.
http://www.gametrailers.com/video/video ... ack/707647
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Shadid
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Post by Shadid »

RWDebara wrote:EDIT:What a coicidence on the same day we were talking about the speed vs platforming here, screwattack released a video talking about the game and the same point.
http://www.gametrailers.com/video/video ... ack/707647
FINALLY someone speaks the truth. It was so coincidental, so, kudos to Craig for supporting that. ^__^
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Quills on Wheels
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Post by Quills on Wheels »

^Intresting. I liked the part how he said, because sega hipnotised us to believe that Sonic is all about speed, these days we say that Sonic games, aren't fast enough. I seppose it's true. But we must admit that from the biggining when Sonic was invented, Sonic was ment to be fast and have nothing to do with platforming. But it seems SEGA proved us wrong and it is more than just speed.
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Reknoc
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Post by Reknoc »

Sonic's speed was there as nothing more than a reason to use the momentum based physics. It has always been a platformer, that sometimes gives you a little rest as Sonic runs really fast.
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KC
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Post by KC »

I'm getting a bit tired of this speed mambo jambo, really. I understand if younger fans appreciate the recent 3D outings of the franchises, I really do. I understand speed has always been one of Sonic's (the CHARACTER) trademarks and what most people remember him by.
But Sonic GAMES are, most of all, platforming games. A Sonic game involves more than just speeding through a stage without even pressing any kind of buttons except "A" to perform homing attacks. It was always about GOOD platforming, tight controls and, just as the icing on the cake, speed.
Speed is like the dessert, not the main course!

And rings should be a reward not a given right all around the stages. As someone else stated above, in classic (good) Sonic games, there were some bits where the player is really praying for a ring to appear.

Boost? Yes, boost is nice but if you are able to control Sonic, just like you can in Colours.

That's where Colours gets it right. That's why it's appealing to most older fans. Sure, it's not perfect, but it's a huge step in the right direction.
Thank you very much and sorry for the ranting.
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Post by Shadid »

Kool Chao wrote:Thank you very much and sorry for the ranting.
NO need to apologize when you tell the truth. :P

Anywho. This is just magnificent.
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RWDebara
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Post by RWDebara »

In sales Sonic Colors is doing quite well in the UK. From 36th when it first came out to 6th is quite something, hope it continues to do well. In the US only can find out the sales from the first week (not updated yet) Its in 20th place selling around 64,691 units in the first week. Did better here in the first week but i have no idea hows its been doing till now.
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Post by Kaito-kun »

I finally gave this a try today. It's extremely pretty and quite fun to play. Hover gets on my nerves though. And the cut scenes are...Not great, but I like it. Music is nice too.
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Post by Gonic »

I enjoyed the cutscenes. But the one where he talked to the player >_<
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