Sonic 2 HD

Strictly SEGA related discussion.
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Twinny
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Post by Twinny »

Wrath Oskvro wrote:Figured it would after that keylogger thing.
I wanna know why they released the alpha build that started this "keylogger" thing. They didn't know about this either, the developers?
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Quills on Wheels
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Post by Quills on Wheels »

I sooooo knew that was gonna happen.

It's saddening how so many projects never see daylight.
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Post by TCB »

mtwinny wrote:I wanna know why they released the alpha build that started this "keylogger" thing. They didn't know about this either, the developers?
No they didn't know about until it was discovered. And this led to the lead programmer being canned....

Frankly, that's too damn bad for them. They were very eager to get this going, and all this crap built up and here we are.

Shame, but at least I have Sonic 2 on emulator.
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Wrath Oskvro
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Post by Wrath Oskvro »

Would be nice to see a completed Sonic Fan Remix. That one is BEAUTIFUL
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Post by TCB »

To be honest, I'll would get bored Sonic Fan Remix much faster than the original Sonic 2, if that was more committed to getting finished.

EDIT: yay big 700 posts.
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Post by Reknoc »

Man, I think I would have been happier if it was actually a keylogger instead of something so poorly coded it turns up as one.
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Post by Twinny »

Reknoc wrote:Man, I think I would have been happier if it was actually a keylogger instead of something so poorly coded it turns up as one.
I wouldn't be happier for either, I don't want the game to track my every move when I'm typing while the thing's still running.
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Post by Reknoc »

mtwinny wrote:I wouldn't be happier for either, I don't want the game to track my every move when I'm typing while the thing's still running.
Well yea, I think I'm just happier with someone being purposefully malicious instead of insanely incompetent.
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Post by Quills on Wheels »

Wrath Oskvro wrote:Would be nice to see a completed Sonic Fan Remix. That one is BEAUTIFUL
That's a good game but there were two things I thought were off with it. One were the terrible enemy positions and two is that it just feels... too much. There is just too much crammed into it. You mix everything up and can't see the different between tiles, again, causing you to run into hidden enemies or just run into walls.
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Post by Kaito-kun »

Ah well, good riddance to bad rubbish.

I suppose we might as well lock this thread now...
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