Phantasy Star Online 2

Strictly SEGA related discussion.
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Kaito-kun
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Post by Kaito-kun »

Reknoc wrote:The Madoka costumes (and Fate ones apparently coming out after) is making me want to play this again.
Wait, what? Explain. Ideally with visual aids.
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Post by TCB »

Kaito-kun wrote:Wait, what? Explain. Ideally with visual aids.
coughcoughsighcough.
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Post by Reknoc »

homu homu homu homu homu homu

no images of fate stuff sadly but theres 100% going to be a SAIBA costume, just like in monster hunter frontier
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Post by Kaito-kun »

TheChaosBlue wrote:coughcoughsighcough.
What? No Sayaka?! Appreciate the link though.
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Post by TCB »

You're welcome.
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Post by Reknoc »

Kaito-kun wrote:What? No Sayaka?! Appreciate the link though.
homuhomu is all you need.

wonder how many homus are going to be running around lobbies. there was surprisingly very little full mikus, when that arrived.
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Post by Reknoc »

yessssssss finally a preview of the fate costumes:

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getting that saber
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Post by Reknoc »

Here's the full recap for the broadcast:

http://bumped.org/psublog/pso2-live-broadcast-14-recap/

nothing massive, new braver PAs and a defense quest, though that soundtrack sounds pretty awesome
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Post by Reknoc »

Patch notes for the seabed update
http://bumped.org/psublog/pso2-jp-seabe ... 1-13-2013/
When you can no longer accept client orders from a character that appears for a limited time (Xie basically), that character will no longer show up in the client order list.
so glad about that one, my CO list was a mess and wondered why they hadn't implemented something like that yet.
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Post by Reknoc »

Man, the early game stuff goes by so much faster these days.

So back when episode 2 came out they introduced a new race; dewmans or something like that. With this SEGA also showed some slight generosity and gave people a free character slot (bringing the total up to 2). So I made a Cast.

Back when the open beta came out or shortly after release I gave my impressions and complained that it was too time consuming to get a MAG, which is like, one of the most important things in a PSO game. Getting my first mag for my ranger took me so long I leveled up twice just trying to get it, getting it on my Braver took me one run through of a quest I needed to do to progress and I still got those 2 levels.

So why is that? Well this is all the stuff that has changed:

CO requirements have lowered on all low level stuff. Especially the progression CO's, less items are required if the CO needs them, or if the CO needs you to run a quest, before you had to S-Rank and do it under a certain time. Now the time limit is gone just requiring an S-Rank which is an incredibly easy thing to get.

Item drops also appear to be more frequent.

CO's give huge amounts of EXP now. Just handing in the quest to unlock F. Exploration got me from lvl 10 to lvl 12.

I don't think exp required to level has lowered, but enemy exp given might have been given a boost.

Kill x of y CO's seem unchanged, maybe boosted exp, but that's fine because killing more stuff isn't a bad thing.

This really makes the low level stuff so much less of a chore and more importantly gets you out of the forest (and caves) much faster.

edit: unreleated, but I did a player shop search for SAIBA clothes and it was surprisingly cheap at around 300k... still way over what I can afford depending on how much my RaMarl has on her.
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