Super Smash Bros For Wii U and 3DS

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TCB
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Post by TCB »

From Sakurai's 'Think About the Video Games' weekly column, it explains the reasoning behind Lucina and Robin's inclusion (source being GAF):
We've just announced two new characters who will be joining the fray in the upcoming Super Smash Bros. for 3DS and Wii U. One isRobin, the avatar from Fire Emblem: Awakening, and the other is Lucina, a swordswoman who plays an important role in the same title. I'll skip over the details.[INDENT]
"What? Not Chrom!?" I suspect a lot of you will ask. Of course, Chrom is quite popular, being the protagonist of FE:A and all. However, I chose Robin and Lucina, and I will elaborate on my reasoning.

Robin appears in the game as a Tactician and functions much like a Mystic Knight (note: FF terminology, but equivalent to magic swordsman). I thought to utilize his all-around nature by assigning swordplay to his Smash attacks and magic tomes to his special attacks--that is, allow him to use magic.

His neutral special is thunder magic that grows stronger the larger you charge it. He uses fire magic for his side special, and wind magic for recovery as his up special. Although Robin doesn't use dark magic in FE:A, I decided to assign it as his down special. It isn't the first time I've given moves to a character that they don't use in their respective game in order to capture certain aspects of the original title.

I also implemented the system used in FE:A, in which tomes break after overuse. Likewise, I included a similar system for the Levin Sword, which breaks after a certain number of uses. However, both the tomes and the Levin Sword will quickly regenerate after a set period of time.
Lucina uses the same techniques as Marth, a fighter with whom I'm sure most of you are already familiar. I even went so far as to make their strength, speed, and special attacks almost identical.
However, what sets Lucina apart is the fact that the strength of her attacks is uniform along the blade. Marth's playstyle emulates the elegant swordplay of a fencer by dealing more damage when he strikes with the tip of his blade, but the damage Lucina deals is evened out. Thus, I think that Lucina will be much easier than Marth for novice players to play with.

I played all the way through FE:A and really wanted to include a character from that rich cast in Smash Bros. Naturally, I considered adding Chrom to the roster, but the decision wasn't easy by any means.
At the end of the day, Chrom would just end up being another plain-old sword-wielder like Marth and Ike. Compared with other characters, he lacks any unique characteristics.

Conversely, when the idea of including Robin came to mind, conceiving the character was so easy that I immediately saw how it would work. From standards to specials, grabs to throws, all aspects of his moveset just fell into place. Not only did he possess characteristics unlike other fighters, but he also captured the essence of the Fire Emblem series. It was perfect!

In the end, if a game isn't fun, then there's no point. Of course, it would be really easy to make a game by churning out a ton of similar characters, but that's not how I produce games.

Initially, I had considered including Lucina as one of Marth's alternate costumes. After all, she has a close relationship with him in FE:A. In such cases, even if two characters' names and voices differ, as long as they function the same way, I assign them as alternate costumes. The Wii Fit Trainers, Villagers, and Robin are examples of this setup.

However, even though Lucina shares her physical stats and techniques with Marth, the characteristics of their attacks differ. When two such similar characters function in an even slightly different manner, I give them a separate spot on the roster since that will affect battle records and whatnot. In that sense, you could say she was very lucky to join the fray![/INDENT]
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Post by Reknoc »

Kaito-kun wrote:*Raises hand and leans out of his seat* OH! OH! I know! I know! It's that thing! Y'know?! That...! Oh, what's it called again...?

*Thinks really really had*

MONEY! That's the one!
Whose though? For what purpose? Ubisoft's to advertise rayman on a console they ditched, to be shown as important as Waluigi?
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Post by Kaito-kun »

TheChaosBlue wrote:From Sakurai's 'Think About the Video Games' weekly column, it explains the reasoning behind Lucina and Robin's inclusion (source being GAF):
Chrom is quite popular, being the protagonist of FE:A and all.
Wait, Chrom's the protagonist? I thought the Robin character was!
Reknoc wrote:Whose though? For what purpose? Ubisoft's to advertise rayman on a console they ditched, to be shown as important as Waluigi?
Apparently so.
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Post by Reknoc »

Kaito-kun wrote:Wait, Chrom's the protagonist? I thought the Robin character was!
Robin is the player character but Chrom is more important to the story. Robin is like, the most literal implementation of player insert character.
Kaito-kun wrote:Apparently so.
so we agree it makes no sense for rayman to be there.
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Post by Kaito-kun »

Reknoc wrote:Robin is the player character but Chrom is more important to the story. Robin is like, the most literal implementation of player insert character.
Ahhhhhhhhhhh.

Reknoc wrote:so we agree it makes no sense for rayman to be there.
We do. But it doesn't change the fact that he's there.
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Post by Gonic »

Kaito-kun wrote:Wait, Chrom's the protagonist? I thought the Robin character was!
They both are. I cant really explain why without spoiling the game
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Post by Twinny »

BUMP.

Alright we all know about Super Smash Bros for 3DS (still think this name is just lazy) as it's out everywhere now. For anyone that has it or has tried the demo, who's your main fighter or fighters (top 3) and what do you think of the game? And is anyone getting the Wii U version?

Speaking of, it's like that version isn't getting as much hype as the 3DS version. It's because of how people has easy access to get a 3DS more than a Wii U, I bet.
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Post by Reknoc »

Played the demo but didn't really care for the controls, so I'm just going to wait on the WiiU version and get the adapter so I can use my GC controller. It was pretty impressive how well it ran though.
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Post by Twinny »

Reknoc wrote:Played the demo but didn't really care for the controls, so I'm just going to wait on the WiiU version and get the adapter so I can use my GC controller. It was pretty impressive how well it ran though.
When I played the demo, it ran just as smooth as the Wii U version. Can only imagine how being online can cripple the framerate tho.
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Post by Reknoc »

Being online shouldn't really do much for the framerate as it wouldn't really be doing more than what it'd do with full cpu matches. Latency might be a problem though, but Nintendo have been pretty solid recently with their online games netcode.
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