Back in 2006, SEGA and Sonic Team wanted to invision a new way to celebrate Sonic's 15th Anniversary. We got Sonic Riders, an okay game. Then Sonic the Hedgehog Genesis, an awful port of the original game. Then SEGA announces a game that will stay in the memory of many gamers alike.

(Plus, anyone who guesses how many times I typed "loading", gets a bonus.)

Developer: Sonic Team
Publisher: SEGA
Release: Between November 14th, 2006 and March 23rd, 2007
So, what's probably wrong with Sonic '06? Many stuff, but I'll address the stuff that won't matter, like the multiplayer. First of all, the modes are too slim and have no variety. Especially tag mode, when you need to help your partner to clear a stage. Problem? If one player loses all lifes and if the other has all lives, the game ends. Yes SEGA, you took my money for a broken multiplayer. But that's not all. Let's Get this rollin'.
STORY
Well, I can see why SEGA tried a different approach of Sonic's story. They wanted it to be a child's story, friendly for all ages and etc.But.
They didn't have to make it THIS BAD. First of all, a innocent little hedgehog stumbles upon a city where a princess is kidnapped by an evil genius that's trying to collect a certain gem that will activte some special being to cause havoc on that city and become his own, mixing time travel with it, which leads to time paradoxes. Before you object, I just wanna say that the next quote has nothing to do to previous Sonic games, just to prevent hate posts.
Click to reveal
GAMEPLAY
Now, SEGA has been getting hits and misses since Adventure came out. Yes, the levels were fun, hub worlds were a mess. Adventure 2/Battle, mostly the Tails/Eggman levels. Heroes is mostly the hard levels and the complicated way to get to the final story. Shadow required a LOT OF PATIENCE to get all endings, plus the guns. Now, the main flaw in '06? EVERY. DAMN. THING. (plus 2 extras.)
First off, hub worlds were designed to screw you over. Yes, they make you remember Sonic Adventure and all, but it's poorly designed and programmed, even if the game was rushed to Christmas. Plus, the medals won't do NOTHING unless earn you some sort of "achievements" ingame. Even if you're playing most of the levels.
And Town missions are kinda dull, Because of the pattern.
Question -> Loading -> Intel -> Loading -> Do mission and clear and/or fail -> Loading -> Congrats -> Loading -> Back to Hub World
...EVERY. TIME. Especially if it's guessing missions, it gets worse.
Part 2 of the gameplay in the next post.