p_nut_uk wrote:Please let me know what Bioshock is like, i'm really interested in it
Right now; the scenery is really one of the strongest points of the game. The combat, to me, is addicting, however with the camera it can get be a tad annoying when enemies attack out of your focus.
And Rek-man said, the atmosphere is not like the original.
Ken Levine is an amazing world builder, what's nice about going to Columbia while it's still functioning properly, unlike rapture, is that you get to see the city.. functioning, watching areas attach and so on.
but rapture was nerve-wracking with how claustrophobic and run down it was.
Reknoc wrote:Ken Levine is an amazing world builder, what's nice about going to Columbia while it's still functioning properly, unlike rapture, is that you get to see the city.. functioning, watching areas attach and so on.
but rapture was nerve-wracking with how claustrophobic and run down it was.
Yes. Rek-man pretty much contrasted the atmospheres of Columbia and Rapture right there.
The one thing I'm really impressed with at the moment when it comes to Bioshock Infinite is the lighting effects. They're probably some of the best I've seen in a game this gen, without question.
Gavvie wrote:The one thing I'm really impressed with at the moment when it comes to Bioshock Infinite is the lighting effects. They're probably some of the best I've seen in a game this gen, without question.
Also - Elizabeth has some amazing AI.
Oh yes thank you yes. Stepping into the city for the first time was breathtaking.
Gavvie wrote:Also - Elizabeth has some amazing AI.
Apparently they dedicated a whole team during development just to her AI so that she'd do all the cool extra things that she does and so that she takes care of herself. It's pretty incredible.
This wasn't neccesarliy my purchase, but my mom went to NY and I gave her some money to buy me something nice. She came back with a Jazwares 3-inch Classic Sonic with a Collector Tin, and a couple Sonic Archie Comics. - $15.00 USD