I may have stated this once or twice before, but I never owned a Mega Drive. My SEGA console of choice as a young'un was the Master System. Despite this, my cousin did have the blast processing powerhouse, and as such a lot of my favourite Mega Drive games have been games that he owned. And out of all of these, there was one that even now, I can't finish. Not without cheating anyway.
It's a pretty safe bet to say that The Revenge of Shinobi isn't an easy game. In fact, it's pretty much the SEGA version of Dark Souls, with the hardest difficulty setting giving you only 1 life to complete the game!
A scrolling 2D platformer, The Revenge of Shinobi featured Joe Musashi as he faced off against the evil criminal organisation Neo Zeed over 8 different levels, ranging from a forest to real world locations like Detroit and New York. As with all 2D platformers, you move from right to left, defeating enemies, dodging traps and collecting powerups.
Being a ninja also has its benefits, as you're allowed access to four seperate Ninjitsu powers. Whilst you could start the game with a lightning shield, you could end it with a power that causes Joe to explode and damage all enemies on screen! Whilst this power is the strongest in the game, it's also the one with the most risk, as you lose one life doing so. Caution most definitely needed.
And finally, we can't finish this article without highlighting the quite frankly brilliant soundtrack by Yuzo Koshiro. Prior to his work on the (also brilliant) 8-bit version of Sonic and the unforgettable Streets of Rage soundtracks, The Revenge of Shinobi was a fantastic piece of work which blended EDM with traditional Japanese instruments. We think China Town, Sunset Blvd. & Over the Bay are standout tracks, but feel free to request some tracks and see what you think!
The Revenge of Shinobi originally came out in 1989 for Mega Drive (1990 in Europe), 2009 on Wii Virtual Console, and 2012 for XBLA/PSN.
Requests between 6th Jan and 13th Jan