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Sword of SEGA


Sword of SEGA Ep6 Podcast Now Available & Chapter 3.5 Tasks

Thanks to the wonderful work of KC and Retrix over at our podcast team, the podcast for Episode 6: The Tavern Show is already ready for download! And that means any of you who missed the live show can take part in our Role Playing Adventure, too.

Chapter 6: The Tavern Show is now available to download on SEGA Media, complete with full track listing. It was an... Interesting show, and does feature some drunken antics by myself, as well as quite a bit of swearing, so be warned!

Tonight, Sword of SEGA will be hosting a one hour Skies of Arcadia special from 9pm-10pm UK Time, as we've stolen part of SEGA AGES for this week. Don't worry if you miss the show live though, as that will be available later to download as well.

And Sword of SEGA will be back next Wednesday, the 4th April as usual for the Easy Listening Show, so do get any requests in for that!

Chapter 3.5 Role Playing Adventure Task

If you're been playing our Sword of SEGA Role Playing Adventure each week, then you'll know that I set a task at the end of each show where you can earn experience points. If you've missed the live show, then you can catch a summary of this week's adventure on the RadioSEGA.net Message Board, and find out how you can earn experience points below:

Chapter 3.5

Our heroes have fought each other and calmed down. The bar is ruined, the glasses are all smashed, and our heroes slump again on to the floor, nursing their bruises. In their drunken, groggy state, they begin to piece together the actions of the night and are hit with a sudden realisation... This isn't how the memory should be!

Are we dreaming, or is this an illusion? A trap created by the Golden Shrine we should still be in?

Slowly, our heroes turn their attention to the Jukebox sitting in the corner. Despite all the chaos, this jukebox remains in perfect condition, still playing the same maddening tunes that has haunted our entire night. Could this Jukebox be an evil abomination?

Our sorry heroes stumble to their feet, and shuffle over to the jukebox. If they could only remove the music from their ears and focus back on the golden shrine, where their real destiny awaits! However, the alcohol coursing through their bodies is distorting the music, causing it to sound slower than normal.

Can our heroes pick apart the music, escape this nightmare and return to reality? Our heroes will need to listen to these five Shenmue Jukebox tracks and name them!

During the show, I played five music tracks from the Shenmue Jukebox and you must identify and name each one for 10 experience points each!

Download the podcast from SEGA Media to listen to those tracks. Be sure to skip to the Chapter 3.5 Shenmue Jukebox Mystery Tracks to view this week's task.

Send your answers to me via PM in the IRC, or the RadioSEGA.net Message Board before Wednesday 4th April at 10pm UK Time.

For those users that did not take part in the live show, you can also earn yourself 50 bonus experience points for giving me the following:

1) A SEGA-based alcoholic drink or cocktail! Tell me what ingredients it would contain and what it would be called.

2) How you would defend yourself in a SEGA bar fight! Using your character class, how would you protect yourself in our bar fight? What weapon or skills would you use?

Send those to me, either on the forum, in the IRC or on Twitter by next Wednesday to earn your EXP!


30th March, 2012 - 17:03 GMT Tru Article viewed 797 times 0 Comments

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